I need good drawing skills, which is mostly the same as any other kind in this game.
There are also a lot of other skills like good audio work, sound design, and design. Basically every kind of design job has its own skillset, for example, a storyboards artist who can be used in game concept-writing, concept art or even animation. However, the key skill for being a good artist is not to have a crappy drawing! This requires a lot of practice, and it would be a shame to use someone’s cheap art as your model for your art.
I also need to know some stuff about the art and what it was inspired by – why to do it that way, and what it took me a long time, and how to make a great design. It’s not so hard, but you need to know how things look better than the artists are able to. (Also I like to know, how art would be different if only the game’s background was white, so I can get that “feel” for the game.) And if you make a lot of sprites, it’s important to ask yourself how exactly they look, even if it’s only in their silhouette.
I also need to be a good game designer – something I tried to put a lot of effort into with the character sprite series – and if you like to build up a backstory while developing the game, then you’re a good designer too. Of course, it doesn’t have to be this way – just be a good designer, but also be a good writer or editor so that you get the job done!
Do I need any of those skillset to be a programmer?
I definitely do! Every one of those skills requires hard work – the ability to write code, and to understand the game mechanics. There’s also a certain amount of luck involved – I know that a lot of them just require you to think a little hard in order to find an easy solution. But you have to be a smart person too – if you use the same method that someone uses to find a solution, you’ll probably find exactly the same solution. So it’s important to be a good programmer, as well, in order to get the job done.
How would you recommend your experience as a programmer to someone that wants to become a art director?
Well, you have to look the job up yourself – you’re not a designer, that’s a different thing, and it would be
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